1/6/2024 0 Comments Xcom 2 long war![]() The fifth and final mod's contents remain unannounced. These enemies are as yet unknown, but if Long War Studios' previous Muton Centurion mod is any indication, we can expect reskinned variants of existing XCOM 2 enemies. The fourth mod is the Alien Pack, and includes exactly what its name implies: 10 new alien enemy types. This will introduce a brand-new tier of weapon to XCOM 2, presumably based on Enemy Unknown's lasers. The second mod, with a release date to be announced, is called the Perk Pack, which Long War Studios describes as "a solder class construction kit." The third mod, the Laser Pack, will be available at the same time as the Perk Pack. ![]() The original games would require the player to have at least one squad of soldiers based on each major continent for quick deployment. One of the notable changes that call back to the original XCOM games is requiring players to run multiple squads of soldiers at once. Though much of this functionality is already available through community-created mods, this version has Firaxis' blessing and was created with developer support, suggesting it might work more smoothly. Long War 2 for XCOM 2 boasts several changes to the core gameplay. Additionally, it implements Long War Studios' versions of several options from XCOM: Enemy Unknown's Second Wave pack: Hidden Potential (randomized soldier stats), Red Fog (stat penalties for wounded soldiers), and Damage Roulette (increased damage variation). Called Toolbox, this mod offers several new options and tweaks including interface enhancements that allow you to bring up to 12 XCOM operatives into battle – up from the standard of six – plus configurable camera rotation and display soldier stats in more menus.
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